I graduated in Philosophy and Literature from the State University of Rio de Janeiro (UERJ) in 2004.
My journey into game development began in the early 2000s, when I worked with C programming for game studios in England. Around 2005, at the age of 25, I began studying 3D modeling at Azimut, a specialized school in Rio de Janeiro, eventually earning my Autodesk 3ds Max certification at approximately 28.
As my interests expanded from 3D art into programming, I learned C++ and began developing games with Unreal Engine, contributing to two independent projects before transitioning to Unity in 2011. During those years, I also had the opportunity to complete internships at Rockstar Games, BioWare, and Imagine Studios.
My early work with Unity included porting Everlasting Summer, available on Steam, to the engine, followed by the development of three games: The Archetype, Biosys Inc., and Super, all released on Steam.
Around 2018, I founded Fire Game Studios, gathered my party, and ventured forth into the unpredictable world of independent game development. What began as a personal ambition gradually became a studio with its own identity, projects, and creative direction.
Now, in 2026, Fire Game Studios is approaching its tenth anniversary. With titles such as Eo and Pull Me In among our releases, we continue doing what brought us together in the first place: creating games, exploring ideas, and building worlds worth getting lost in.